Filip Baba

Senior Graphics Engineer at Adobe

New York, New York, United States
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Summary

👤
Senior
🎓
Top School
Filip Baba is a Senior Graphics Engineer and founder of Anyworld with over a decade of experience building immersive VR/AR, web, and mobile experiences for global brands, startups, and enterprises. He combines deep Unity expertise (C#, shaders, multiplayer) and 3D/VFX skills with full-stack web and cloud architecture knowledge, enabling end-to-end delivery from ideation through post-launch. Currently at Adobe, Filip has a track record of shipping multi-user AR experiences across platforms including Meta Quest, Apple Vision Pro, and HoloLens, and he applies AI tooling such as OpenAI APIs and local LLMs to enhance interactive content. As a hands-on product engineer and CTO advisor, he bridges technical strategy and execution—conducting due diligence, workshops, and developer advocacy. He actively grows the community as organizer of UnityNYC and publishes technical deep dives and tutorials for practitioners. Notably, he runs a commercial AR/VR consultancy while also contributing to enterprise product development at Adobe, demonstrating an uncommon blend of entrepreneurship and large-scale product engineering.
code10 years of coding experience
job14 years of employment as a software developer
bookSchool of Visual Arts
languagesEnglish, Romanian, Serbian

Programming languages (1)

C#

Github contributions (5)

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scriptmanship/KinectVR

Mar 2016 - Oct 2016

Room Scale Full Body Tracking for Mobile VR
Contributions:7 commits, 6 pushes, 2 branches in 7 months
Contributions:4 pushes, 1 branch in 1 day
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Filip Baba - Senior Graphics Engineer at Adobe