Filip Boev

Senior Software Engineer at Netcetera - Software matters

Skopje, Skopje Statistical Region, North Macedonia
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Summary

👤
Senior
🎓
Top School
Filip Boev is a Senior Software Engineer with 13 years of hands-on experience in back-end development, DevOps-minded workflows, and Linux-centric tooling, currently based in Skopje. He has worked at Netcetera since 2017, progressing from intern to senior engineer while applying a computer engineering background to production systems. An active open-source contributor, Filip has a long track record fixing complex server-side logic, database issues and SmartAI scripting in prominent MMO projects like TrinityCore and the SkyFire WoW emulator. His contributions demonstrate deep C++, SQL and game-server expertise, particularly in correcting quest behavior and AI scripts across widely used community frameworks. Beyond engineering, he’s also a musician and tech enthusiast who brings curiosity and creativity to problem solving. Colleagues would describe him as a pragmatic, detail-oriented engineer who thrives on untangling legacy systems and shipping reliable fixes.
code13 years of coding experience
bookBachelor’s Degree, Computer Engineering, Bachelor’s Degree, Computer Engineering at Faculty of Computer Science and Engineering
languagesEnglish, Macedonian
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Github Skills (9)

database-management10
c-language10
cprogramming-language10
gameserver10
emulation10
sql10
world-of-warcraft10
server10
logic10

Programming languages (4)

JavaC++JavaScriptObjective-C

Github contributions (5)

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ProjectSkyfire/SkyFire_548

Dec 2012 - Nov 2013

SkyFireEMU is a full featured World of Warcraft: Mists of Pandaria emulator written in C++. || Compatible with World of Warcraft client 5.4.8 (Build: 18414) Project Established in 2011 || Support on Discord https://discord.gg/DnKZycD
Role in this project:
userBack-end Developer
Contributions:134 commits in 10 months
Contributions summary:Filip primarily contributed to fixing bugs and implementing features related to World of Warcraft: Mists of Pandaria emulator, SkyFireEMU. Their commits focused on correcting quest behavior within the database and scripting AI. They made changes involving C++ code, SAI, and SQL database updates, and also introduced and maintained database entries for game objects.
full-featuredemulatorcpppandariatrinitycore
TrinityCore/TrinityCore

Dec 2012 - May 2014

TrinityCore Open Source MMO Framework (master = 11.1.0.59888, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.1.59069)
Role in this project:
userBack-end Developer
Contributions:137 commits, 3 comments in 1 year 5 months
Contributions summary:Filip contributed to the TrinityCore project by fixing several database and SAI (Script AI) issues, primarily related to quest functionality and game mechanics. They implemented fixes for quests like "Parting Gifts", "Wrangle Some Aether Rays", and "The Nightmare Manifests". Their work involved modifying database tables and implementing SmartAI scripts to correct various game behaviors. This indicates a focus on server-side game logic and database interaction within the World of Warcraft-based game framework.
trinitycoreazerothcorelinuxmastermmo-framework
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Filip Boev - Senior Software Engineer at Netcetera - Software matters