Senior Software Engineer at Netcetera - Software matters
Skopje, Skopje Statistical Region, North Macedonia
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Summary
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Senior
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Top School
Filip Boev is a Senior Software Engineer with 13 years of hands-on experience in back-end development, DevOps-minded workflows, and Linux-centric tooling, currently based in Skopje. He has worked at Netcetera since 2017, progressing from intern to senior engineer while applying a computer engineering background to production systems. An active open-source contributor, Filip has a long track record fixing complex server-side logic, database issues and SmartAI scripting in prominent MMO projects like TrinityCore and the SkyFire WoW emulator. His contributions demonstrate deep C++, SQL and game-server expertise, particularly in correcting quest behavior and AI scripts across widely used community frameworks. Beyond engineering, he’s also a musician and tech enthusiast who brings curiosity and creativity to problem solving. Colleagues would describe him as a pragmatic, detail-oriented engineer who thrives on untangling legacy systems and shipping reliable fixes.
13 years of coding experience
Bachelor’s Degree, Computer Engineering, Bachelor’s Degree, Computer Engineering at Faculty of Computer Science and Engineering
SkyFireEMU is a full featured World of Warcraft: Mists of Pandaria emulator written in C++. || Compatible with World of Warcraft client 5.4.8 (Build: 18414) Project Established in 2011 || Support on Discord https://discord.gg/DnKZycD
Role in this project:
Back-end Developer
Contributions:134 commits in 10 months
Contributions summary:Filip primarily contributed to fixing bugs and implementing features related to World of Warcraft: Mists of Pandaria emulator, SkyFireEMU. Their commits focused on correcting quest behavior within the database and scripting AI. They made changes involving C++ code, SAI, and SQL database updates, and also introduced and maintained database entries for game objects.
Contributions:137 commits, 3 comments in 1 year 5 months
Contributions summary:Filip contributed to the TrinityCore project by fixing several database and SAI (Script AI) issues, primarily related to quest functionality and game mechanics. They implemented fixes for quests like "Parting Gifts", "Wrangle Some Aether Rays", and "The Nightmare Manifests". Their work involved modifying database tables and implementing SmartAI scripts to correct various game behaviors. This indicates a focus on server-side game logic and database interaction within the World of Warcraft-based game framework.
trinitycoreazerothcorelinuxmastermmo-framework
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Filip Boev - Senior Software Engineer at Netcetera - Software matters