Filip Krynicki is an engine programmer with 13 years of experience building gameplay systems and tooling for high-profile studios, most recently as Principal Gameplay Engineer at Meta and now at Another Axiom. He combines a strong academic background—a master's in Human-Computer Interaction with quantitative modeling of brainstorming—with hands-on game-engine work, contributing bug fixes and rendering/input improvements to the open-source OpenMW project. Filip’s career spans scripting to senior engineering roles at Ready At Dawn, giving him deep familiarity with both gameplay code and low-level engine systems. He’s comfortable bridging research and production: modeling human behavior in academic settings and shipping interactive systems in commercial game development.
13 years of coding experience
10 years of employment as a software developer
Master's Degree MMath Computer Science (Thesis), Master's Degree MMath Computer Science (Thesis) at University of Waterloo
OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
Role in this project:
Back-end Developer
Contributions:13 commits in 1 month
Contributions summary:Filip primarily focused on fixing bugs and implementing improvements within the OpenMW game engine. Their work involved modifying code related to the GUI, specifically addressing issues with dialog links, input handling, and mouse interaction. They also addressed a bug related to player jumping and input consumption within the GUI, making adjustments to the input manager and channel management to ensure proper event handling. Additionally, they made changes to water rendering and sky manager.
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Filip Krynicki - Engine Programmer at Another Axiom