Summary
Filip Loster is a Senior Mobile Engineer with 11 years of experience building and maintaining native mobile apps, cross-platform games, and robust build pipelines across Android and Unity ecosystems. He combines hands-on Android and Kotlin expertise with deep Unity/C# game development experience, having led teams and set technical direction for commercial titles like Hero Legacy and the hybrid casual game KULO. At VGW he now owns mobile build systems, telemetry and hotfix processes, acting as the bridge between studios and ops to keep releases healthy and performance-monitored. He has a track record of improving retention through server-authoritative systems and online leaderboards, and of shipping high-impact features from prototype to production. Comfortable in both startup and studio settings, Filip also consults on blockchain tooling and has presented industry talks on reducing technical debt and smooth CI-driven game deployments. Based in Krakow, he’s as comfortable debugging critical production issues as mentoring junior engineers and evolving long-lived projects.
11 years of coding experience
12 years of employment as a software developer
Uniwersytet Jagielloński
French, Polish, English, French