Filip Lundgren

Pre-silicon Software Engineer at Apple

San Francisco, California, United States
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Summary

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Filip Lundgren is a pre-silicon software engineer and founder with a decade of professional experience building high-performance game engines and tooling, now based in San Francisco and working at Apple. He previously founded Sceneri, where he architected a fully multi-threaded, big/little aware C++ renderer and parallel job system designed for sub-second startup and power-efficient mobile-to-desktop performance. Filip’s background spans leading engine teams at Crytek, founding and shipping the open-world title SNOW, and acting as a hands-on contractor for indie to AAA studios, giving him deep cross-disciplinary expertise from rendering and physics to editor UX and C#/.NET integrations. He has a track record of shipping pragmatic technical solutions—rewriting core engine subsystems, creating CryMono, and building editor UIs that leverage the renderer itself for portability. Known for joining projects at pivotal moments, he excels at turning fragile codebases into maintainable platforms while mentoring small teams. An engineer who blends low-level performance tuning with product-minded UX improvements, he often focuses on the developer experience as much as runtime speed.
code10 years of coding experience
job16 years of employment as a software developer
bookEnglish Programming Webdesign Physics Math..., English Programming Webdesign Physics Math... at Tullinge Gymnasium
bookEnglish Physics Math Design, English Physics Math Design at Vimmerby Gymnasium
languagesEnglish, Swedish, Spanish
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Stackoverflow

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Github Skills (14)

version-control10
git-addons10
large-files10
versioning10
libgit210
3d-engine10
git-lfs10
game-development9
game-engine9
linux9
go9
cpp9
cross-platform9
git8

Programming languages (2)

C++Go

Github contributions (5)

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Cry-59/CRYENGINE-LFS

Dec 2016 - Feb 2017

Contributions:43 commits in 2 months
i59/i59.github.com

Dec 2015 - Jul 2017

Contributions:1 PR, 8 pushes, 1 branch in 1 year 7 months
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Filip Lundgren - Pre-silicon Software Engineer at Apple