Summary
Filip Lundgren is a pre-silicon software engineer and founder with a decade of professional experience building high-performance game engines and tooling, now based in San Francisco and working at Apple. He previously founded Sceneri, where he architected a fully multi-threaded, big/little aware C++ renderer and parallel job system designed for sub-second startup and power-efficient mobile-to-desktop performance. Filip’s background spans leading engine teams at Crytek, founding and shipping the open-world title SNOW, and acting as a hands-on contractor for indie to AAA studios, giving him deep cross-disciplinary expertise from rendering and physics to editor UX and C#/.NET integrations. He has a track record of shipping pragmatic technical solutions—rewriting core engine subsystems, creating CryMono, and building editor UIs that leverage the renderer itself for portability. Known for joining projects at pivotal moments, he excels at turning fragile codebases into maintainable platforms while mentoring small teams. An engineer who blends low-level performance tuning with product-minded UX improvements, he often focuses on the developer experience as much as runtime speed.
10 years of coding experience
16 years of employment as a software developer
English Programming Webdesign Physics Math..., English Programming Webdesign Physics Math... at Tullinge Gymnasium
English Physics Math Design, English Physics Math Design at Vimmerby Gymnasium
English, Swedish, Spanish