Filip Maciejewski is a Senior QA Automation Engineer with 12 years of hands-on experience in game development and tooling, currently based in the Poznan metro area and working at Bohemia Interactive while also contributing as a gameplay programmer at Savage Game Design. He combines deep automation and QA expertise with full-stack mod development for Arma 3, contributing notable fixes and feature work to high-profile community projects like ACE3 and CBA_A3 where he improved UI, arsenal functionality, vehicle mechanics, and bug resilience. Comfortable across scripting, mission frameworks, and mod integration (notably RHS assets), Filip has a track record of diagnosing hard-to-reproduce issues—such as UAV reconnection bugs—and refactoring legacy systems for stability. His GitHub persona hints at a pragmatic, playful engineer who prefers shipping practical fixes and incremental improvements that make complex simulations feel reliable.
The work on GreuhZbugs Liberation Mission for Arma 3 continues...
Role in this project:
Full-stack Developer
Contributions:20 reviews, 556 commits, 142 PRs in 3 years 6 months
Contributions summary:Filip primarily contributed to mission file presets within the Arma 3 game framework, specifically for RHS mod integration. They focused on updating static vehicles and blacklisted arsenal items using assets from the RHS mod. In addition, the user fixed issues, like a UAV connection problem after player death, and refactored code to improve arsenal functionality and general mission framework. The changes also included fixes for RPT errors and general configuration enhancements, indicating a deep understanding of the mission's codebase.
Contributions:51 reviews, 50 commits, 30 PRs in 3 years 7 months
Contributions summary:Filip primarily contributed to the user interface and settings components of the Arma 3 mod, specifically focusing on the settings menu. They implemented features like tooltips for settings, formatted default values, and refined the color-coding of settings based on their source. Additionally, the user addressed script errors and improved the user experience of the debug console.
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