Summary
Filip Sádovský is a senior software engineer with 11 years of experience specializing in game and engine development, currently building systems at SCS Software after six years working on Bohemia Interactive’s engine. He enjoys optimizing across memory, CPU and GPU boundaries and designs tools that make teams faster to iterate and build. Filip combines low-level systems work—bug fixing, UI programming and CPU-focused improvements—with network protocol experience from remote rendering projects, giving him a rare full-stack perspective on performance-sensitive engineering. Based in Central Bohemia, he balances pragmatic craftsmanship with a focus on accessibility and developer productivity, often approaching problems with the mindset of creating reusable building blocks rather than one-off fixes.
11 years of coding experience
10 years of employment as a software developer
Computer Software Engineering, Computer Software Engineering at Czech Technical University in Prague
Graduation, Light-current electrical, Graduation, Light-current electrical at Střední odborná škola elektrotechnická a strojní Pardubice
English, Czech