Summary
Filip Stoklas is a seasoned software engineer based in Prague with deep C/C++ expertise and over a decade of hands-on experience across game engines, embedded biometrics, and Core OS development for Apple platforms. He blends low-level performance-oriented engineering (drivers, virtualization, kernel/user-mode features) with higher-level tooling in Python and scripting languages, having architected runtime systems, exporters and pipelines shipped in major mobile and console titles. Comfortable across graphics APIs (OpenGL/DirectX/WebGL), mobile platforms and multi-paradigm design, he favors immutable-state simplicity while pragmatically choosing the right abstraction for the problem. His background includes leading small teams, shipping consumer games and contributing to biometric firmware and WinBio integrations—work that later intersected with Apple through acquisition. Outside of work he pursues hardware and software hacking, photography and personal projects under 4fips.com, reflecting a long-running habit of building complete systems end-to-end.
9 years of coding experience
12 years of employment as a software developer
MSc. Automatic Control Software Engineering, MSc. Automatic Control Software Engineering at Czech Technical University in Prague
Mechanical Engineering Graphic Systems, Mechanical Engineering Graphic Systems at Technical High School (SSPŠ) Preslova 25