Summary
Filip Unger is a C++ engineer and Scrum Master with eight years’ experience building performance-critical systems, debugging complex engine issues, and improving developer productivity. He cut his teeth in game development—shipping Mineral Madness, a fully destructible multiplayer arena—and has since balanced hands-on engineering with team facilitation across startups and defense software at Saab and Dirac. Comfortable taking ambiguous problems to resolution, he combines deep low-level troubleshooting with tooling and process improvements to unblock cross-disciplinary teams. Based in Uppsala, Sweden, Filip runs his own studio while driving reliability and performance work in large C++ codebases, making him equally at home optimizing nanoseconds of runtime as he is steering sprint delivery.
8 years of coding experience
2 years of employment as a software developer
Pågående Civilingenjörsexamen, Spel och programvaruteknik, Pågående Civilingenjörsexamen, Spel och programvaruteknik at Blekinge Institute of Technology