Filip Unger

Scrum Master And Engineer at Whacky Mole Studio AB

Uppsala, Sweden
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Summary

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Senior
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Top School
Filip Unger is a C++ engineer and Scrum Master with eight years’ experience building performance-critical systems, debugging complex engine issues, and improving developer productivity. He cut his teeth in game development—shipping Mineral Madness, a fully destructible multiplayer arena—and has since balanced hands-on engineering with team facilitation across startups and defense software at Saab and Dirac. Comfortable taking ambiguous problems to resolution, he combines deep low-level troubleshooting with tooling and process improvements to unblock cross-disciplinary teams. Based in Uppsala, Sweden, Filip runs his own studio while driving reliability and performance work in large C++ codebases, making him equally at home optimizing nanoseconds of runtime as he is steering sprint delivery.
code8 years of coding experience
job2 years of employment as a software developer
bookPågående Civilingenjörsexamen, Spel och programvaruteknik, Pågående Civilingenjörsexamen, Spel och programvaruteknik at Blekinge Institute of Technology

Programming languages (3)

JavaC++C

Github contributions (5)

github-logo-circle
For assignment 3
Contributions:6 PRs, 61 pushes, 12 branches in 17 days
javascriptreact
Antonbohman/Project-3D

Jan 2019 - Jun 2019

Contributions:67 pushes in 5 months
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Filip Unger - Scrum Master And Engineer at Whacky Mole Studio AB