Summary
Filip Vondrášek is a seasoned game programmer with 11 years of software experience and nine years focused in game development, currently working on DayZ at Bohemia Interactive. He specializes in C# and Unity 3D while retaining strong C++ skills, often bridging high-level gameplay systems with backend integration and low-level optimizations. Filip has led and mentored programming teams, managed release pipelines (Jenkins, Steamcmd) and overseen localization partnerships, notably acting as primary programmer for the Chinese version of Ylands. He enjoys reverse engineering with dnSpy and Ghidra and is a verified Nexus Mods author for his Daggerfall Unity mod, reflecting a blend of curiosity-driven tinkering and production-grade engineering. Educated at Czech Technical University, he pairs academic foundations with practical CI/CD and tooling experience from earlier roles where he helped open-source an in-house deployment framework.
11 years of coding experience
3 years of employment as a software developer
Inženýr (Ing.) / Master of Science (MSc), Computer Software Engineering, Inženýr (Ing.) / Master of Science (MSc), Computer Software Engineering at Czech Technical University in Prague
Living languages, Living languages at Gymnázium Christiana Dopplera
Czech, English, German, Russian