Filip Vondrášek

Programmer (DayZ) at Bohemia Interactive

Prague, Prague, Czechia
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Summary

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Senior
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Filip Vondrášek is a seasoned game programmer with 11 years of software experience and nine years focused in game development, currently working on DayZ at Bohemia Interactive. He specializes in C# and Unity 3D while retaining strong C++ skills, often bridging high-level gameplay systems with backend integration and low-level optimizations. Filip has led and mentored programming teams, managed release pipelines (Jenkins, Steamcmd) and overseen localization partnerships, notably acting as primary programmer for the Chinese version of Ylands. He enjoys reverse engineering with dnSpy and Ghidra and is a verified Nexus Mods author for his Daggerfall Unity mod, reflecting a blend of curiosity-driven tinkering and production-grade engineering. Educated at Czech Technical University, he pairs academic foundations with practical CI/CD and tooling experience from earlier roles where he helped open-source an in-house deployment framework.
code11 years of coding experience
job3 years of employment as a software developer
bookInženýr (Ing.) / Master of Science (MSc), Computer Software Engineering, Inženýr (Ing.) / Master of Science (MSc), Computer Software Engineering at Czech Technical University in Prague
bookLiving languages, Living languages at Gymnázium Christiana Dopplera
languagesCzech, English, German, Russian
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1,208reputation
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25answers
13questions
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top-5%
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Github Skills (23)

tree9
unity3d9
engine7
datepicker6
cpp6
high-performance6
game-development6
binary-tree6
android6
opengl6
linux6
jquery6
java6
javascript6
compiler-errors6

Programming languages (3)

C#C++G-code

Github contributions (5)

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Berzeger/MI-RUN

Feb 2015 - May 2015

Contributions:66 commits in 2 months
Berzeger/RunningEngine

Aug 2019 - Jan 2021

Contributions:66 pushes, 1 branch in 1 year 5 months
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Filip Vondrášek - Programmer (DayZ) at Bohemia Interactive