Filipe Deschamps

Engenheiro De Software at Filipe Deschamps Tech Inc.

São Paulo, Brazil
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Summary

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Rockstar
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Top School
Filipe Deschamps is a senior software engineer and tech founder based in São Paulo with 11 years of experience building full-stack web systems and teams. He has held engineering leadership roles up to CTO at Pagar.me and now runs his own firm, combining hands-on development with product and architecture decisions. His open-source contributions span front-end UI work (Tailwind, interactive demos, multiplayer game front-ends) and backend services, notably helping implement CEP lookup routes and robust promise-based CEP resolution in BrasilAPI. Comfortable across Node.js, Next.js, and browser JavaScript, he also writes tests and CI integrations, showing a pragmatic focus on reliability. Filipe often blends educational outreach with engineering—the Curso.dev link on his GitHub hints at a commitment to helping others feel competent in programming. Colleagues would describe him as a practical builder who refactors for structure and ships features that bridge developer experience and real-world APIs.
code11 years of coding experience
job3 years of employment as a software developer
bookGestão Financeira, Finanças, Gestão Financeira, Finanças at Universidade do Sul de Santa Catarina
languagesPortuguese, English
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (32)

socket-io10
github-ci10
javascript10
apidoc10
es6-promise10
testing10
css10
nextjs10
socket10
api10
tailwindcss10
front-end-development10
jestjs10
html10
ceph10

Programming languages (11)

TypeScriptC#JavaSCSSJavaScriptGoPHPHTML

Github contributions (5)

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Playground for the fire effect from DOOM. Really simple algorithm and all experiments are welcome!
Role in this project:
userFront-end Developer
Contributions:156 commits, 128 PRs, 137 pushes in 3 years 6 months
Contributions summary:Filipe primarily focused on implementing the user interface and interactive elements for the "Doom Fire" effect. Their contributions included the initial implementation of the fire algorithm using JavaScript, adding buttons to control the fire's behavior, styling the demo page for better presentation, and adding a debug mode toggle for development and experimentation. The user also modified the repository's link visibility and other visual aspects.
reallyfireplaygroundwelcome
Um jogo multiplayer bastante simples para testarmos o Socket.io
Role in this project:
userFront-end Developer
Contributions:42 commits, 30 PRs, 52 pushes in 1 year 5 months
Contributions summary:Filipe primarily worked on building the front-end of a multiplayer game using HTML, JavaScript, and socket.io. They implemented game screen rendering, including player and fruit visualization. They also incorporated keyboard input for player control and refactored code into modular components. The user added collision detection between players and fruits and implemented a simple game loop and scoring system.
socketsocket-iojogowebsocketnodejs
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Filipe Deschamps - Engenheiro De Software at Filipe Deschamps Tech Inc.