Filipe Jesus is a systems engineer with a decade of hands-on experience building control systems and integrating software for robotics, currently delivering solutions at µRoboptics for clients across Portugal, Switzerland and Japan. He blends research-grade expertise—developed during an MSc and two years as a research assistant at Instituto Superior Técnico—with product-focused engineering, shipping WebGL sites, Blazor tools and a Unity3D Android game. His MSc work produced a visual 6-DoF SLAM algorithm deployed on the RAPOSA-NG search-and-rescue robot and led to multiple international publications and conference presentations. Filipe has practical HRI experience, including augmented-reality control of robots with Oculus Rift used in exercises with national security forces and in international competitions. Comfortable moving between low-level robotics and full-stack interfaces, he brings a pragmatic curiosity evidenced by Erasmus study in Warsaw and a track record of turning academic prototypes into fielded systems.
10 years of coding experience
2 years of employment as a software developer
Master's Degree Electrical and Computer Engineering, Master's Degree Electrical and Computer Engineering at Instituto Superior Técnico
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