Filipe Lemos is an iOS developer with nine years of experience building mobile and web applications, with a strong focus on games and educational apps. He brings deep multilingual expertise in Swift, Objective-C, C++, JavaScript, Python, and PHP, backed by a Master's in Computer Software Engineering from FEUP. At Mindera he delivers production iOS solutions while his earlier roles at Pyrosphere and contributions to the widely used Cocos2d-x engine demonstrate practical cross-platform game development skills. His open-source work includes fixing platform-specific bugs, enabling multi-touch control, and adding tvOS micro gamepad support—showing attention to device quirks and input systems that most app developers overlook. Based in Porto, he blends academic rigor with hands-on engineering to solve tricky mobile UX and performance challenges.
9 years of coding experience
7 years of employment as a software developer
Master's degree, Computer Software Engineering, Master's degree, Computer Software Engineering at Faculdade de Engenharia da Universidade do Porto / FEUP
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Role in this project:
Mobile Developer (Android/iOS)
Contributions:14 commits in 2 years 2 months
Contributions summary:Filipe primarily contributed to cross-platform mobile development within the Cocos2d-x game engine. Their work included addressing bugs, like fixing menu item visibility issues on Android. They also implemented features to enhance user control, such as enabling and disabling multi-touch functionality, and added support for tvOS micro gamepad as a CCController. Additionally, the user fixed accelerometer issues on Android, ensuring correct orientation of the game on devices.
Contributions:24 reviews, 9 commits, 14 PRs in 4 years 3 months
utilminderaframeworkfoundationswift
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