Summary
Filipe Rodrigues is a solo game developer and software engineer from Porto with 12 years of experience blending native mobile, graphics, AR/VR and game development into handcrafted interactive experiences. He runs Subtales as his indie studio, drawing on cinematic influences, arthouse films and B-movie sensibilities to create stylized games with old-school gameplay DNA. A seasoned freelancer and former researcher/lecturer at FEUP, he has taught computer games, VR/AR and graphics while co-supervising a thesis on affective, emotion-driven narrative adaptation. His industry work includes large-scale native mobile and IoT projects for clients like FC Porto and Fnac, plus an early telerobotics framework cited in a Microsoft patent. Comfortable from low-level OpenGL/Metaio integrations to full-stack APIs, he combines academic rigor with product-focused engineering. Expect a designer-developer who prioritizes narrative and mood as much as performance and architecture.
12 years of coding experience
8 years of employment as a software developer
Doctor of Philosophy - PhD, HCI, Affective Computing, Game Design, and Virtual Reality, PhD Course 19/20, Doctor of Philosophy - PhD, HCI, Affective Computing, Game Design, and Virtual Reality, PhD Course 19/20 at Faculdade de Engenharia da Universidade do Porto
Portuguese, English