Filipe Scur

Game Developer at Moon Studios

Rio Grande do Sul, Brazil
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Filipe Scur is a game developer with over a decade of professional experience and a 15-year background in software engineering, specializing in computer graphics, real-time rendering, and game engine development. He has shipped console and cross-platform titles and improved performance, memory, and netcode at studios including Moon Studios, Wildlife Studios, and Hoplon. Comfortable leading teams and diving into low-level C++ and rendering backends (OpenGL 4.2+), he also has a history of building tooling, optimizing build systems, and porting games to PlayStation and Xbox. Known for refactoring large codebases and bridging QA, support, and engineering, he combines creative design sensibilities with a pragmatic focus on performance. Based in Rio Grande do Sul, Brazil, Filipe balances hands-on engineering with mentorship and enjoys bringing tangible, high-fidelity worlds to life outside office hours through outdoor activities and gaming.
code10 years of coding experience
job11 years of employment as a software developer
bookComputer Science, Computer Science at UCS - University of Caxias do Sul

Github contributions (5)

github-logo-circle
fscur/rays_and_chains

Apr 2018 - Apr 2020

Contributions:98 pushes, 6 branches in 2 years
Contributions:25 commits, 20 pushes, 1 branch in 5 days
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Filipe Scur - Game Developer at Moon Studios