Summary
Filipe Scur is a game developer with over a decade of professional experience and a 15-year background in software engineering, specializing in computer graphics, real-time rendering, and game engine development. He has shipped console and cross-platform titles and improved performance, memory, and netcode at studios including Moon Studios, Wildlife Studios, and Hoplon. Comfortable leading teams and diving into low-level C++ and rendering backends (OpenGL 4.2+), he also has a history of building tooling, optimizing build systems, and porting games to PlayStation and Xbox. Known for refactoring large codebases and bridging QA, support, and engineering, he combines creative design sensibilities with a pragmatic focus on performance. Based in Rio Grande do Sul, Brazil, Filipe balances hands-on engineering with mentorship and enjoys bringing tangible, high-fidelity worlds to life outside office hours through outdoor activities and gaming.
10 years of coding experience
11 years of employment as a software developer
Computer Science, Computer Science at UCS - University of Caxias do Sul