Filippo Tarpini

Contractor Graphics Programmer at Remedy Entertainment Plc

Finland
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Summary

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Rockstar
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Top School
Filippo Tarpini is a contractor graphics programmer based in Finland with 10+ years of experience delivering advanced post-processing, HDR and color grading solutions across console, PC and VR titles. He combines deep Unreal Engine expertise with a rare blend of gameplay and engine-level work—shipping ultra-wide support, HDR UI, DLSS improvements and complex weapon/movement systems for AA and AAA games like CONTROL and Alan Wake II. At Remedy he now maintains and modernizes legacy back catalog titles while also consulting on display encoding and pipeline upgrades for other studios at Gamma Studios. An active open-source contributor, he has improved performance and usability in the widely used Dolphin emulator, showing a practical interest in emulation and modding that complements his professional focus.
code10 years of coding experience
job8 years of employment as a software developer
bookScience, Science at Liceo Scientifico Tecnologico
bookBachelor of Science (BSc) Computer Science, Bachelor of Science (BSc) Computer Science at University of Westminster
languagesEnglish, Italian
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Stackoverflow

Stats
1reputation
0reached
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0questions
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Github Skills (10)

wiiu10
g10
debug10
wii10
c-language10
cprogramming-language10
emulation10
cube10
multithreading9
ui-design8

Programming languages (7)

C#TypeScriptC++CCMakeHLSLMarkdown

Github contributions (5)

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dolphin-emu/dolphin

Jul 2020 - Nov 2021

Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
Role in this project:
userBack-end Developer
Contributions:274 reviews, 61 commits, 82 PRs in 1 year 5 months
Contributions summary:Filippo primarily focused on fixing bugs and improving the performance and usability of the Dolphin emulator. They addressed issues with timer accuracy, disc image conversion, and volume control for emulated Wii mote speakers. Furthermore, the user made enhancements to the user interface and code style, by fixing input mappings, renaming a fullscreen setting, and removing unnecessary includes. They also enhanced the controller interface and implemented some thread safety.
gameboycppemulatorgamesplatforms
Filoppi/dolphin

Feb 2018 - May 2024

Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
Contributions:2 releases, 5 PRs, 432 pushes in 6 years 3 months
gameboyemulatorgamesplatformsgamecube
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Filippo Tarpini - Contractor Graphics Programmer at Remedy Entertainment Plc