Filippos Karapetis

Head Of IT Engineering at ScummVM

Greece
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Summary

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Filippos Karapetis is a seasoned technology leader with 19 years of experience designing and delivering cloud-native, event-driven systems across banking, transport, and telecom. Currently Head of IT Engineering, he has led multi-country DevOps and architecture teams to modernize platforms—delivering high-volume banking APIs, digital payments, and large cloud migrations with strong DevSecOps and observability practices. He combines hands-on engineering (C#, C++, Azure, Kubernetes, Kafka) with AI innovation, having built graph-based agentic RAG systems and real-time TTS avatar platforms. His long-term open-source work on ScummVM highlights deep low-level C++ skills and a taste for reverse engineering and game engines that few enterprise architects possess. An MBA and advanced CS degrees back his ability to bridge technical strategy and business outcomes, mentoring teams to improve retention and delivery predictability. Based in Greece, he excels at turning complex legacy estates into resilient, automated, production-grade architectures.
code19 years of coding experience
job16 years of employment as a software developer
bookMsc Computer Science Networking Security, Msc Computer Science Networking Security at Lancaster University
bookDipl Computer Science Multimedia Graphics Networking, Dipl Computer Science Multimedia Graphics Networking at University of Leeds
bookMaster of Business Administration (MBA) Social Sciences, Master of Business Administration (MBA) Social Sciences at University of Kent
languagesEnglish, Greek, Spanish, German
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Github Skills (20)

c-language10
game-engine10
game-dev10
game-development10
cprogramming-language10
jquery9
php9
refactoring9
optimization8
optimisation8
performance-optimization8
html6
stream6
sql6
iscroll6

Programming languages (5)

TypeScriptC++PHPHTMLPython

Github contributions (5)

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scummvm/scummvm

Apr 2007 - Dec 2022

ScummVM main repository
Role in this project:
userBack-end Developer & Game Engine Programmer
Contributions:897 reviews, 7590 commits, 1645 PRs in 15 years 10 months
Contributions summary:Filippos focused on refactoring and improving the code for the "BURIED" game engine within the ScummVM project. Their contributions involved rewriting and optimizing code for various engine components. The primary focus of their work appears to be related to refactoring the game engine, including the internal workings of the Buried game engine and the removal of some code. They also worked on refactoring specific game elements.
scummvmadventure-gamesrpg-enginebadukdm
bluegr/scummvm

Aug 2011 - Jun 2022

ScummVM main repository
Contributions:103 commits, 75 pushes, 54 branches in 11 years
scummvm
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Filippos Karapetis - Head Of IT Engineering at ScummVM