Firtina Ozbalikchi is a versatile software engineer and founder with 11 years of experience building games, game tools, and AI-driven web products, currently based in London. She has shipped production code at Unity, Improbable, Criterion Games and EA-adjacent projects, and led full-stack and WebGL/Three.js initiatives as CTO of Greybox and founder of Lunix Tech. Her strengths span Unity internals, 3D math, WebGL, interactive UI design, reverse engineering and web/game security, often blending multimodal AI into creative tooling. She’s comfortable across C++, TypeScript, React, cloud workers and performance-sensitive engine work, and has a knack for converting large legacy Unity projects into modern web-based experiences. Known for mentoring and hands-on problem solving, she frequently helps others debug tricky code or design issues. One less obvious trait: she combines deep engine-level experience with product-stage leadership, shipping tools and services used by thousands while still actively developing indie games.
11 years of coding experience
10 years of employment as a software developer
Bachelor of Science (BSc) Computer Science, Bachelor of Science (BSc) Computer Science at University of Bath
Contributions:2 releases, 16 pushes, 1 branch in 2 years 10 months
clippingshadersunityplaneshader
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Firtina Ozbalikchi - Software Engineer at Lunix Tech LTD