Flavien Bridault

Director Of Software Development at IRCAD

Strasbourg, Grand Est, France
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Flavien Bridault is a Director of Software Development leading the Surgical Data Science team at IRCAD, combining 12+ years of engineering experience with research-grade rigor. He evaluates clinical software feasibility, defines technology choices across C++, Python and JavaScript stacks, and drives CI/CD and containerized deployments with GitLab CI/CD, Docker and Kubernetes. A former graphics engine developer and tech programmer for consoles and games, he brings deep expertise in rendering systems—evidenced by contributions to the OGRE 3D engine fixing GLSL and GL3Plus rendering issues. He oversees processes, tooling and team culture to maximize productivity and software quality while coordinating hardware-software alignment with IT. With a doctorate in computer science and a background spanning game engines to surgical research software, he combines low-level graphics know-how with product-focused leadership. Colleagues describe him as rigorous, curious and committed to knowledge sharing across cross-disciplinary teams.
code12 years of coding experience
job2 years of employment as a software developer
bookDUT, Informatique, DUT, Informatique at IUT du Littoral Côte d'Opale
bookMaîtrise, Génie Informatique et Mathématique, Maîtrise, Génie Informatique et Mathématique at Institut Universitaire Professionnel du Littoral Côte d'Opale
bookDoctorat, Informatique, Doctorat, Informatique at Université du Littoral Côte d'Opale
languagesFrench, English
github-logo-circle

Github Skills (14)

engine10
c-language10
cpp10
glsl10
cprogramming-language10
opengl10
render10
rendering10
vulkan4
csharp3
python3
metal3
dotnet-core3
directx3

Programming languages (6)

TypeScriptC++LLVMCMakeJavaScriptPython

Github contributions (5)

github-logo-circle
OGRECave/ogre

Sep 2015 - Mar 2018

scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Role in this project:
userBack-end Developer
Contributions:16 commits, 3 PRs, 5 comments in 2 years 6 months
Contributions summary:Flavien primarily contributed to the Ogre 3D engine's rendering systems, specifically the GL3Plus render system. They fixed several bugs related to graphics programming, including issues in hash computing for GLSL shaders and problems with linking GLSL separable programs. Their work involved adding support for "Normal" semantics and fixing integer pixel format conversions in GL3Plus. The user also addressed stencil buffer issues related to packed formats in various rendering systems.
metalcpppythonogre3d3d-engine
fw4spl-org/fw4spl-ar

Dec 2016 - Aug 2018

Contributions:2 PRs, 108 pushes, 4 branches in 1 year 8 months
augmentedaugmented-realityunityreality
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Flavien Bridault - Director Of Software Development at IRCAD