Florent Guinier

Machine Learning Engineer

Copenhagen, Capital Region of Denmark
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Summary

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Rockstar
Florent Guinier is a Machine Learning Engineer based in Copenhagen with a two-decade background spanning rendering, GPGPU, and deep learning. Over the past nine years he has focused on applying graphics-accelerated compute to machine learning problems, bridging low-level GPU expertise with modern ML workflows. He blends production-minded engineering with research-oriented curiosity, making him adept at performance optimization and scalable model deployment. Though his public contributions are compact, his combined graphics and ML focus suggests strengths in real-time inference, optimized kernels, and cross-disciplinary problem solving.
code9 years of coding experience
languagesEnglish, French, Danish
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Stackoverflow

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Github Skills (72)

render10
style-transfer10
barracuda10
onnx10
hardware-acceleration10
high-performance10
scriptable10
ai-framework10
pytorch10
machine-learning10
keras10
scikit-learn10
rendering9
shader9
post-processing9

Programming languages (5)

C#C++CHTMLPython

Github contributions (5)

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Companion code for the Unity Style Transfer blog post, showcasing realtime style transfer using Barracuda.
Contributions:1 review, 1 PR, 9 pushes in 1 year 7 months
realtimestyle-transferinferenceblog-postunity
Contributions:4 pushes, 1 branch in 11 months
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Florent Guinier - Machine Learning Engineer