Florent Guiocheau

Co-founder at Fixology

Paris, Ile-de-France
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Summary

🤩
Rockstar
🎓
Top School
Florent Guiocheau is a product- and data-driven senior executive and co-founder with 7 years of focused experience scaling digital and tech businesses from strategy to production. He has led large multidisciplinary teams across Europe, built data platforms and governance, and drove search ranking, matchmaking and trust & safety initiatives that cut fraud threefold in a year. As Chief Data Officer at Groupe SeLoger he scaled analytics and data science from a dozen to 60+ people and shipped high-impact products like a recommender that generated ~30% of leads and a nationally cited rents barometer. Comfortable at the intersection of product, business and science, he combines rigorous engineering thinking with customer-centric product rituals to modernize processes and monetization. He also contributes to open-source QA and test automation for the notable Godot game engine, highlighting hands-on technical instincts beyond executive remit. Based in Paris, he’s known for assembling ambitious multicultural teams and turning data assets into measurable commercial value.
code7 years of coding experience
job3 years of employment as a software developer
bookMSc, Engineering, Management, MSc, Engineering, Management at Ecole centrale de Lille
bookPreparatory classes for the entrance in engineering schools, Mathematics, Physics, Engineering, Preparatory classes for the entrance in engineering schools, Mathematics, Physics, Engineering at Lycée Clemenceau
languagesFrench, English
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Github Skills (9)

open-source10
godot10
projection10
game-development10
game-engine10
game-dev10
testing10
cprogramming-language9
c-language9

Programming languages (6)

C++CLLVMreStructuredTextPythonGLSL

Github contributions (5)

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godotengine/godot

Apr 2019 - Mar 2025

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userQA Engineer / Test Automation Engineer
Contributions:63 reviews, 33 PRs, 191 comments in 6 years
Contributions summary:Florent primarily focused on adding and improving tests within the Godot Engine codebase. Their contributions included adding new tests for the `Projection` class, fixing issues in existing camera projection tests, and verifying functionality related to occlusion culling and shadow mapping. These changes directly improved the engine's stability and reliability by ensuring correct mathematical calculations and rendering behavior. The user also updated test coverage for mesh generation, validating normal calculations for primitives.
godotgamedevgodot-enginegame-development3d-game-engine
Flarkk/godot

Nov 2021 - Mar 2025

Godot Engine – Multi-platform 2D and 3D game engine
Contributions:88 pushes, 47 branches in 3 years 4 months
godotgamedevgodot-enginegame-development3d-game-engine
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