Florent Guiocheau is a product- and data-driven senior executive and co-founder with 7 years of focused experience scaling digital and tech businesses from strategy to production. He has led large multidisciplinary teams across Europe, built data platforms and governance, and drove search ranking, matchmaking and trust & safety initiatives that cut fraud threefold in a year. As Chief Data Officer at Groupe SeLoger he scaled analytics and data science from a dozen to 60+ people and shipped high-impact products like a recommender that generated ~30% of leads and a nationally cited rents barometer. Comfortable at the intersection of product, business and science, he combines rigorous engineering thinking with customer-centric product rituals to modernize processes and monetization. He also contributes to open-source QA and test automation for the notable Godot game engine, highlighting hands-on technical instincts beyond executive remit. Based in Paris, he’s known for assembling ambitious multicultural teams and turning data assets into measurable commercial value.
7 years of coding experience
3 years of employment as a software developer
MSc, Engineering, Management, MSc, Engineering, Management at Ecole centrale de Lille
Preparatory classes for the entrance in engineering schools, Mathematics, Physics, Engineering, Preparatory classes for the entrance in engineering schools, Mathematics, Physics, Engineering at Lycée Clemenceau
Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
QA Engineer / Test Automation Engineer
Contributions:63 reviews, 33 PRs, 191 comments in 6 years
Contributions summary:Florent primarily focused on adding and improving tests within the Godot Engine codebase. Their contributions included adding new tests for the `Projection` class, fixing issues in existing camera projection tests, and verifying functionality related to occlusion culling and shadow mapping. These changes directly improved the engine's stability and reliability by ensuring correct mathematical calculations and rendering behavior. The user also updated test coverage for mesh generation, validating normal calculations for primitives.
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