Florian Dormont

Engine Programmer at Asobo Studio

Bordeaux, Nouvelle-Aquitaine, France
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Florian Dormont is an engine programmer with 14 years of experience building and refining game engines and tools using C/C++, Java, Haxe, Python and Lua, currently contributing to Asobo Studio from Bordeaux. He has shipped engine and tool work at studios including Ubisoft Montpellier and Wild Sheep Studio, with deep hands-on expertise in Unity, Unreal Engine 4 and the HaxeFlixel/Heaps ecosystems. Florian’s open-source contributions include full‑stack improvements to the widely used HaxeFlixel engine and robust test automation for the HSLuv color library, demonstrating attention to both feature quality and cross-platform reliability. A fan of fantasy consoles and retrogaming, he brings a playful, systems-level curiosity to performance, camera systems and developer ergonomics.
code14 years of coding experience
job3 years of employment as a software developer
bookLicence, Informatique, Licence, Informatique at Aix-Marseille Université
bookMaster JMIN, Informatique, Obtained diploma, Master JMIN, Informatique, Obtained diploma at Cnam-Enjmin
bookDUT, Informatique, DUT, Informatique at IUT Aix-en-Provence
bookBaccalauréat Sciences option SI, Baccalauréat Sciences option SI at Lycéee Thiers Marseille
languagesFrench, English
github-logo-circle

Github Skills (11)

flixel10
haxe10
2d-engine10
game-engine10
2d-game10
testing10
openfl9
cross-platform9
flash7
website-design4
website-development4

Programming languages (12)

TypeScriptJavaC++CoffeeScriptCRustHaxeJavaScript

Github contributions (5)

github-logo-circle
hsluv/hsluv

Nov 2016 - Mar 2017

Human-friendly HSL, website and math
Role in this project:
userQA Engineer / Test Automation Engineer
Contributions:16 commits, 3 pushes, 6 comments in 3 months
Contributions summary:Florian primarily focused on testing and ensuring the quality of the HSLuv library. They made changes to the test suite, including switching to resource bundling for Flash tests and adding checks for snapshot loading. The commits also involved adjusting test configurations for different target platforms and correcting documentation related to testing procedures. The user's work ensured the library's functionality across various environments and maintained a robust testing framework.
hpluvhslhuman-friendlyhsluvhaxe
HaxeFlixel/flixel

Apr 2014 - Apr 2014

Free, cross-platform 2D game engine powered by Haxe and OpenFL
Role in this project:
userFull-stack Developer
Contributions:13 commits, 2 comments in 1 day
Contributions summary:Florian contributed to the flixel game engine by implementing and refining camera-related features. This includes introducing and integrating enumerations for camera follow and shake modes, improving existing camera functionalities like the shake effect, and fixing typos. The user's work demonstrates a focus on enhancing the core engine's capabilities and improving code readability and maintainability. The commits also involved restructuring code for better organization.
2d-gameflixelcppgamedev2d-game-engine
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial