Florian Dormont is an engine programmer with 14 years of experience building and refining game engines and tools using C/C++, Java, Haxe, Python and Lua, currently contributing to Asobo Studio from Bordeaux. He has shipped engine and tool work at studios including Ubisoft Montpellier and Wild Sheep Studio, with deep hands-on expertise in Unity, Unreal Engine 4 and the HaxeFlixel/Heaps ecosystems. Florian’s open-source contributions include full‑stack improvements to the widely used HaxeFlixel engine and robust test automation for the HSLuv color library, demonstrating attention to both feature quality and cross-platform reliability. A fan of fantasy consoles and retrogaming, he brings a playful, systems-level curiosity to performance, camera systems and developer ergonomics.
14 years of coding experience
3 years of employment as a software developer
Licence, Informatique, Licence, Informatique at Aix-Marseille Université
Contributions:16 commits, 3 pushes, 6 comments in 3 months
Contributions summary:Florian primarily focused on testing and ensuring the quality of the HSLuv library. They made changes to the test suite, including switching to resource bundling for Flash tests and adding checks for snapshot loading. The commits also involved adjusting test configurations for different target platforms and correcting documentation related to testing procedures. The user's work ensured the library's functionality across various environments and maintained a robust testing framework.
Free, cross-platform 2D game engine powered by Haxe and OpenFL
Role in this project:
Full-stack Developer
Contributions:13 commits, 2 comments in 1 day
Contributions summary:Florian contributed to the flixel game engine by implementing and refining camera-related features. This includes introducing and integrating enumerations for camera follow and shake modes, improving existing camera functionalities like the shake effect, and fixing typos. The user's work demonstrates a focus on enhancing the core engine's capabilities and improving code readability and maintainability. The commits also involved restructuring code for better organization.
2d-gameflixelcppgamedev2d-game-engine
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