Florian Herick

Sr. Software Engineer at AMD

Greater Munich Metropolitan Area Germany
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Summary

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Senior
🎓
Top School
Florian Herick is a senior software engineer with eight years focused on graphics, engine development and low-level systems, currently advancing GPU rendering technology at AMD. He transitioned from intern to senior engineer within AMD, contributing to bleeding-edge graphics stacks and leading work on RenderPipelineShaders in the GPUOpen organization. Trained in Games Engineering (BSc/MSc) at Technische Universität München, he blends academic rigour with practical engine implementation experience. Florian is comfortable across shader/runtime boundaries and low-level performance optimization, with a track record of shipping production-ready graphics features. Unusually for his level, he maintains hands-on open-source involvement that bridges research prototypes and industry tooling.
code8 years of coding experience
job2 years of employment as a software developer
bookMaster of Science - MS, Informatik: Games Engineering, Master of Science - MS, Informatik: Games Engineering at Technische Universität München
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Stackoverflow

Stats
1reputation
2kreached
0answers
2questions
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Github Skills (3)

shader6
bash6
vulkan6

Github contributions (5)

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TuOfSrih/RenderingEngine

Aug 2017 - Apr 2018

Contributions:3 pushes, 1 branch in 8 months
TuOfSrih/SGJ18

Jun 2018 - Jun 2018

Contributions:20 pushes, 1 branch in 1 day
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Florian Herick - Sr. Software Engineer at AMD