Summary
Florian Herick is a senior software engineer with eight years focused on graphics, engine development and low-level systems, currently advancing GPU rendering technology at AMD. He transitioned from intern to senior engineer within AMD, contributing to bleeding-edge graphics stacks and leading work on RenderPipelineShaders in the GPUOpen organization. Trained in Games Engineering (BSc/MSc) at Technische Universität München, he blends academic rigour with practical engine implementation experience. Florian is comfortable across shader/runtime boundaries and low-level performance optimization, with a track record of shipping production-ready graphics features. Unusually for his level, he maintains hands-on open-source involvement that bridges research prototypes and industry tooling.
8 years of coding experience
2 years of employment as a software developer
Master of Science - MS, Informatik: Games Engineering, Master of Science - MS, Informatik: Games Engineering at Technische Universität München