Summary
Florian Zimmermann is a Senior Software Engineer based in the Geneva area with 10 years of experience building high-performance graphics, simulation, and AI systems. He combines a strong academic foundation (BSc University of Geneva, MSc EPFL with a signals/images specialization) with hands-on engine work—designing and optimizing cross-platform 3D rendering systems in C++11 and modern OpenGL during roles at Cyberbotics and Pix4D. His background spans robotics simulation, room-scale VR, and multi-modal human-robot interaction research, reflecting an unusual blend of perceptual AI and low-level rendering optimization. Florian’s master’s and bachelor theses show a pattern of turning research into practical algorithms—from learning-to-rank models to multi-person interaction pipelines. At Pix4D he applies this mix to real-world photogrammetry and mapping challenges, focusing on performance, simulation fidelity, and scalable software design. He’s open to roles that surface interesting technical problems where graphics, optimization, and AI intersect.
10 years of coding experience
4 years of employment as a software developer
Bachelor’s Degree, Computer Science, 5.06, Bachelor’s Degree, Computer Science, 5.06 at University of Geneva
Master’s Degree, Computer Science, 5.01, Master’s Degree, Computer Science, 5.01 at Ecole polytechnique fédérale de Lausanne
English, German, French, Japanese