Floris Weers

ML Founding Engineer at Biscuit

Amsterdam, North Holland, Netherlands
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Summary

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Floris Weers is an ML founding engineer with nine years of hands-on experience building research-driven products and production-grade systems, currently based in Amsterdam. He has led machine learning work at Apple’s foundation models group and transitioned from research roles into founding product-focused ventures, including his own game studio that released a title on Steam. Comfortable spanning low-level systems to applied ML, he has prior experience improving physics engine integrations in Unity and shipping SDKs for AR/VR platforms. Known as a motivated team player, Floris combines curiosity-driven research (CVPR-accepted work during his Master's) with practical engineering that cleans up and simplifies complex codebases. He prefers tackling emerging technology stacks and shipping end-to-end solutions that bridge prototypes to user-facing products. A subtle throughline of his career is turning academic insights into polished developer tools and playable experiences.
code9 years of coding experience
job9 years of employment as a software developer
bookMaster's degree Computer Science: Data Science, Master's degree Computer Science: Data Science at University of Twente
bookHigh school NT + NG + Informatica, High school NT + NG + Informatica at Lyceum de Grundel
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Stackoverflow

Stats
83reputation
8kreached
1answer
2questions
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Github Skills (9)

physics-engine10
editors10
csharp10
editor10
dotnet-core10
unity3d10
collision-detection9
mesh8
google-kubernetes-engine6

Programming languages (7)

TypeScriptC#C++CCMakeJavaScriptPython

Github contributions (5)

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Phong13/BulletSharpUnity3d

Jan 2019 - Apr 2019

A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
Role in this project:
userSoftware Engineer (Physics Engine Focus)
Contributions:14 commits, 11 PRs, 8 comments in 2 months
Contributions summary:Floris primarily focused on improving the functionality and usability of the BulletSharp integration within Unity3D. They made updates to various scripts, including those related to mesh generation, physics world handling, and editor tools. The commits addressed issues such as fixing enum flags, assertion errors, and shape scaling within the editor, demonstrating a focus on core physics engine integration and editor workflow. Furthermore, the user cleaned up and simplified the code, improving the overall quality and maintainability of the project.
physics-enginephysicsbullet-physicscsharpunity
WeersProductions/MenuManager

Sep 2017 - Mar 2022

A MenuManager for menus inside UGUI
Contributions:1 release, 66 commits, 10 PRs in 4 years 6 months
uguigui
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