Floris Weers is an ML founding engineer with nine years of hands-on experience building research-driven products and production-grade systems, currently based in Amsterdam. He has led machine learning work at Apple’s foundation models group and transitioned from research roles into founding product-focused ventures, including his own game studio that released a title on Steam. Comfortable spanning low-level systems to applied ML, he has prior experience improving physics engine integrations in Unity and shipping SDKs for AR/VR platforms. Known as a motivated team player, Floris combines curiosity-driven research (CVPR-accepted work during his Master's) with practical engineering that cleans up and simplifies complex codebases. He prefers tackling emerging technology stacks and shipping end-to-end solutions that bridge prototypes to user-facing products. A subtle throughline of his career is turning academic insights into polished developer tools and playable experiences.
9 years of coding experience
9 years of employment as a software developer
Master's degree Computer Science: Data Science, Master's degree Computer Science: Data Science at University of Twente
High school NT + NG + Informatica, High school NT + NG + Informatica at Lyceum de Grundel
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
Role in this project:
Software Engineer (Physics Engine Focus)
Contributions:14 commits, 11 PRs, 8 comments in 2 months
Contributions summary:Floris primarily focused on improving the functionality and usability of the BulletSharp integration within Unity3D. They made updates to various scripts, including those related to mesh generation, physics world handling, and editor tools. The commits addressed issues such as fixing enum flags, assertion errors, and shape scaling within the editor, demonstrating a focus on core physics engine integration and editor workflow. Furthermore, the user cleaned up and simplified the code, improving the overall quality and maintainability of the project.
Contributions:1 release, 66 commits, 10 PRs in 4 years 6 months
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