Forrest Grant is a senior engineering leader with 14 years of experience building reliable, regulatory-ready platforms for digital healthcare and enterprise clients. As Senior Director of Engineering at Form Health he pioneered "Outcome Engineering," aligning platform strategy, AI enablement, and delivery practices to measurable clinical and business outcomes while scaling cross-functional pods. He has deep hands-on roots in Ruby/Rails and mobile (notably contributing iOS enhancements to the ProMotion RubyMotion gem) and has repeatedly modernized architectures using cloud-native, GitOps, and DevOps patterns. Forrest excels at turning technical systems into strategic assets—reducing cloud costs, improving observability and release safety, and embedding compliance and accessibility into engineering workflows. He partners closely with product, clinical, and commercial leaders to balance innovation (AI copilots, workflow automation) with operational and regulatory guardrails. Based in Boston, he brings a practitioner’s curiosity and proven track record of scaling teams and platforms that improve patient care and enterprise readiness.
14 years of coding experience
19 years of employment as a software developer
Bachelor of Arts - BA, New Media; Software, Information Systems, Architecture & Technology, Bachelor of Arts - BA, New Media; Software, Information Systems, Architecture & Technology at University of Maine
ProMotion is a RubyMotion gem that makes iPhone development less like Objective-C and more like Ruby. Star this repo to keep tabs on our progress!
Role in this project:
Mobile Developer (iOS)
Contributions:10 commits, 2 comments in 11 months
Contributions summary:Forrest primarily contributed to the ProMotion RubyMotion gem, enhancing its functionality for iOS development. Their work included allowing attributed strings for table cell titles and subtitles, and implementing the ability to use a UIImage as a navigation bar title. They also refactored code and fixed minor bugs to improve the library. Additionally, they worked on the core functionality of `ProMotion::Screen` to handle titles.
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