Summary
Francesco Brischetto is a game developer with 9 years of software engineering experience, specializing in real-time 3D systems and backend (.NET) development. He currently builds a metaverse for Oculus using Unreal Engine 5 and C++, and previously worked on a multiplayer shooter leveraging GAS and EOS frameworks. His background spans low-level C work—debugging audio codecs on Raspberry Pi—to web backend development with PHP/JS, demonstrating versatility across platforms and stacks. A strong academic record in computer science and game programming (110/110 with honours) complements hands-on experience from internships to NDA-covered commercial projects. Notably, he combines engine-level C++ expertise with cloud-enabled multiplayer systems, making him effective at bridging performance-critical and networked gameplay domains.
9 years of coding experience
2 years of employment as a software developer
Laurea Triennale in Informatica, 110/110 with honours, Laurea Triennale in Informatica, 110/110 with honours at University of Catania
Erasmus+, Erasmus+ at Vilniaus universitetas / Vilnius University
Master's Degree in Computer Science (LM-18), Specialization in Game Programming, 108/110, Master's Degree in Computer Science (LM-18), Specialization in Game Programming, 108/110 at University of Milan
Game Programming, Training Journey, Game Programming, Training Journey at Digital Bros Game Academy
Istituto Tecnico-Industriale Statale "Galileo Ferraris"
English, Italian