Francesco Camarlinghi

Software Engineer

Altopascio, Tuscany, Italy
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Summary

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Senior
🎓
Top School
Francesco Camarlinghi is a versatile software engineer and generalist Unreal Engine developer with 12 years in tech and eight years focused on real-time 3D development. Based in Altopascio, Tuscany, he blends a humanities computing background from the Università di Pisa with solid classical schooling, giving him a unique mix of technical rigor and human-centered problem solving. He is comfortable across the Unreal toolchain and game/visualization pipelines, shipping interactive experiences that balance performance and polish. Known for being pragmatic and adaptable, he often bridges design and engineering to deliver usable, well-optimized systems.
code12 years of coding experience
bookDiploma di Scuola Media Superiore, Italian, English, Latin, Physics, Maths, etc., Diploma di Scuola Media Superiore, Italian, English, Latin, Physics, Maths, etc. at Liceo Scientifico Carlo Lorenzini
bookLaurea Triennale, Humanities Computing, Laurea Triennale, Humanities Computing at Università di Pisa
languagesItalian, English, French
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Github Skills (15)

extendscript10
creative-cloud10
texturing10
viewer10
panels10
adobe-xd10
error-prone10
exporter10
photoshop10
plugin10
3d9
command-line-utility9
debugging9
adobe8
packaging8

Programming languages (1)

JavaScript

Github contributions (5)

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fcamarlinghi/LobbyistExample

Jul 2021 - Nov 2024

Contributions:6 releases, 10 pushes, 8 branches in 3 years 5 months
fcamarlinghi/cepy

Aug 2016 - Mar 2022

A command line utility that helps debugging and packaging HTML5-based extensions for Adobe Creative Cloud applications.
Contributions:5 releases, 44 commits, 16 pushes in 5 years 8 months
creative-cloudadobeextendscriptpackagingcommand-line-utility
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Francesco Camarlinghi - Software Engineer