Francesco Cameli is a software engineer based in Sweden with eight years of experience specializing in machine learning, AI, audio programming and game-engine tooling. He blends systems-level languages (Rust, C, C++) and high-level scripting (Python, Nim) to build audio research tools, testing frameworks, and real-time sound systems, with hands-on experience in SuperCollider and Max. At Embark Studios he applies this audio and engine-focused expertise to game development, following prior roles porting research software with JUCE and creating test frameworks for audio tooling. His background includes research internships at IRCAM and GRM and an MA by Research in Music, reflecting a rare mix of academic rigor and production-ready engineering. Colleagues describe him as a laptop improviser and sound coder who thrives at the intersection of music, code and interactive systems.
8 years of coding experience
2 years of employment as a software developer
BA(Hons) Music Technology, Music and Engineering, First with Honours, BA(Hons) Music Technology, Music and Engineering, First with Honours at The University of Huddersfield
Contributions:17 releases, 169 commits, 4 PRs in 2 years 3 months
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