Francesco Dicarlo is a technical team leader and full-stack software engineer with 11 years of experience delivering games, mobile apps, enterprise solutions and data-driven platforms. He blends hands-on expertise in Unity3D, Node.js/TypeScript, Python and cloud-native serverless architectures across AWS, Azure and GCP with a strong background in backend systems, recommendation engines and DevOps. As VP Engineering and CTO at startups, he has led product vision, infrastructure and R&D while still contributing code, tooling and performance optimizations. His portfolio spans consumer-facing entertainment (MMORPGs, TV second-screen apps, kids’ learning apps) and B2B analytics for sports and environmental projects—showing a rare ability to move between playful UX and rigorous enterprise requirements. Based in Milan, he is comfortable mentoring teams or working independently and frequently experiments with new technologies to prototype novel solutions.
11 years of coding experience
13 years of employment as a software developer
100/110, Computer Science and digital communication, 100/110, Computer Science and digital communication at Università degli Studi di Bari
A Vue.js wrapper with communications for WebGL Unity games.
Contributions:9 pushes in 1 day
vue-jsgameswebglunity-webglcommunications
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