Summary
Francesco Frassineti is a software engineer with eight years of experience specializing in game development and graphics systems, currently working at Prometeia after leading game programming at Crinkle Cut Games. He has strong hands-on expertise in C# and Unity, having built core systems, editor tools, gameplay logic and a utility-based AI for customer behavior in a shop-management title. Francesco’s background includes graphics QA for Unity’s URP and teaching practical data mining and ML labs in Python, TensorFlow and Keras, reflecting a mix of engine-level rigour and applied machine learning. He holds a Master’s in Games Technology from IT-Universitetet i København and a top-ranked Bachelor in Computer Engineering from Università di Bologna. Colleagues describe him as someone who improves team workflows through automation and tooling—an engineer who prefers solving problems that make other developers’ lives easier. Based in Imola, Italy, he brings a pragmatic balance of production experience and research-informed techniques to game and graphics engineering.
8 years of coding experience
1 year of employment as a software developer
University of Bologna
Master of Science - MS, Games (Technology), Master of Science - MS, Games (Technology) at IT-Universitetet i København
Italian, English, Swedish