Francis Beauchemin

AI Gameplay Programmer at Motive Studio

Canada
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Francis Beauchemin is an AI Gameplay Programmer with 12 years of experience building AI and gameplay systems for AAA titles, currently contributing to Motive Studio’s high-profile remakes and licensed games. He has a strong Unreal and Unity background from multiple roles at WB Games Montreal and research work in traffic simulation, plus early experience with networked game services and C# tooling. His engineering foundation in computer engineering (Université de Sherbrooke) is complemented by hands-on projects ranging from FPGA-based signal processing to infrared-controlled physical game pawns, reflecting a blend of systems-level thinking and playful prototyping. Known for rapid adaptation, creative problem solving and reliable teamwork, he ships designer-facing tools as well as in-game behavior systems. Fluent in French and English and comfortable across C++, C#, Java and database-backed services, he brings both production discipline and a curiosity for embedded and robotics interactions that inform his AI designs.
code12 years of coding experience
job4 years of employment as a software developer
bookBachelor of Engineering (B.Eng.) Computer Engineering, Bachelor of Engineering (B.Eng.) Computer Engineering at Université de Sherbrooke

Github contributions (1)

github-logo-circle
uCtrl/Software

Feb 2014 - Dec 2014

Contributions:176 commits in 9 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Francis Beauchemin - AI Gameplay Programmer at Motive Studio