Summary
Francis Beauchemin is an AI Gameplay Programmer with 12 years of experience building AI and gameplay systems for AAA titles, currently contributing to Motive Studio’s high-profile remakes and licensed games. He has a strong Unreal and Unity background from multiple roles at WB Games Montreal and research work in traffic simulation, plus early experience with networked game services and C# tooling. His engineering foundation in computer engineering (Université de Sherbrooke) is complemented by hands-on projects ranging from FPGA-based signal processing to infrared-controlled physical game pawns, reflecting a blend of systems-level thinking and playful prototyping. Known for rapid adaptation, creative problem solving and reliable teamwork, he ships designer-facing tools as well as in-game behavior systems. Fluent in French and English and comfortable across C++, C#, Java and database-backed services, he brings both production discipline and a curiosity for embedded and robotics interactions that inform his AI designs.
12 years of coding experience
4 years of employment as a software developer
Bachelor of Engineering (B.Eng.) Computer Engineering, Bachelor of Engineering (B.Eng.) Computer Engineering at Université de Sherbrooke