Francis Ge is an adaptable software engineer with 11 years of experience building interactive graphics and VR tooling, currently contributing to Pahdo Labs after a multi-year tenure at Meta. He helped create Horizon Worlds UGC scripting experiences and shipped novel computational photography features—3D and 360 Photos—used across consumer devices including Ray-Ban Stories. With a Master’s in Computer Science from the University of Washington and roots in game-focused engineering from DigiPen, he blends practical systems work with deep graphics and rendering expertise. Francis also has a history of teaching and curriculum design in computer graphics, and a pattern of turning research prototypes into production-capable features. Notably, his portfolio highlights hands-on projects and demos that make advanced 3D media accessible across platforms.
11 years of coding experience
5 years of employment as a software developer
Master’s Degree Computer Science, Master’s Degree Computer Science at University of Washington
Computer Games and Programming Skills, Computer Games and Programming Skills at DigiPen Institute of Technology
Contributions:2 PRs, 58 pushes, 3 branches in 10 days
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