Lead Programmer - Unreal Engine Core Team at Epic Games
Montreal, Quebec, Canada
Join Prog.AI to see contacts
Join Prog.AI to see contacts
Summary
👤
Senior
🎓
Top School
Francis Hurteau is a Lead Programmer on the Unreal Engine Core team at Epic Games with 10 years of professional experience building real-time systems and game technology. He combines deep engine-level expertise with a strong interest in system architecture, having progressed from gameplay and mobile development at Gameloft to cloud-enabled AR/VR tooling at Autodesk and now core engine leadership. Known for clear technical vision and team leadership, he helps engineering teams set focused goals and drive toward scalable, performant solutions. His background spans the full stack of engine development—build systems, backend services, optimization, translation pipelines and application-level features—reflecting a rare blend of tools and runtime experience. Based in Montreal, he leverages formal training in computer science and game development to bridge research, product needs, and shipping high-quality real-time experiences. An inventive problem solver, he often contributes across disciplines rather than staying confined to a single silo.
10 years of coding experience
13 years of employment as a software developer
Bacc., Informatique, Bacc., Informatique at Université de Montréal
DESS, développement de jeux vidéo, DESS, développement de jeux vidéo at Université de Sherbrooke
The Wabi Animation Studios build of Epic Game's Unreal Engine.
Contributions:330 commits in 3 years
epic-gameunreal-engineanimationblueprintunreal
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.