Francis Hurteau

Lead Programmer - Unreal Engine Core Team at Epic Games

Montreal, Quebec, Canada
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Summary

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Francis Hurteau is a Lead Programmer on the Unreal Engine Core team at Epic Games with 10 years of professional experience building real-time systems and game technology. He combines deep engine-level expertise with a strong interest in system architecture, having progressed from gameplay and mobile development at Gameloft to cloud-enabled AR/VR tooling at Autodesk and now core engine leadership. Known for clear technical vision and team leadership, he helps engineering teams set focused goals and drive toward scalable, performant solutions. His background spans the full stack of engine development—build systems, backend services, optimization, translation pipelines and application-level features—reflecting a rare blend of tools and runtime experience. Based in Montreal, he leverages formal training in computer science and game development to bridge research, product needs, and shipping high-quality real-time experiences. An inventive problem solver, he often contributes across disciplines rather than staying confined to a single silo.
code10 years of coding experience
job13 years of employment as a software developer
bookBacc., Informatique, Bacc., Informatique at Université de Montréal
bookDESS, développement de jeux vidéo, DESS, développement de jeux vidéo at Université de Sherbrooke
languagesFrench, English, Japanese
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Stackoverflow

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Github Skills (10)

epic10
unreal10
animation9
blueprint9
unreal-engine-48
game-development7
rake5
mono3
csharp3
dotnet2

Programming languages (1)

Ruby

Github contributions (5)

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chenyong2github/UnrealEngine

Jan 2020 - Sep 2021

基于官方4.26版本的修改库
Contributions:198 commits in 1 year 8 months
The Wabi Animation Studios build of Epic Game's Unreal Engine.
Contributions:330 commits in 3 years
epic-gameunreal-engineanimationblueprintunreal
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