Francis Pagé

Software Developer at Audiokinetic

Greater Montreal Metropolitan Area Canada
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Summary

👤
Senior
🎓
Top School
Francis Pagé is a seasoned software developer with over two decades in the video game industry, specializing in profiling, performance optimization, and hunting down obscure bugs across consoles and online services. He has helped ship multiple AAA titles at Ubisoft and later translated that hands-on game-engine and networking experience into a client-facing consultancy at Unity, where he created UnityDataTools—a widely adopted suite for project data analysis. Currently on the Wwise core team at Audiokinetic, he continues to blend low-level systems insight with customer-focused problem solving to deliver robust tooling and features. Comfortable across C++, Python and firmware work, Francis thrives where complex systems meet real-world constraints, from matchmaking at massive scale to cross-platform performance tuning. Colleagues rely on him not only for answers but for the right questions that drive product and platform improvements.
code11 years of coding experience
job21 years of employment as a software developer
bookMaster of Engineering (M.Eng.) Computer Engineering, Master of Engineering (M.Eng.) Computer Engineering at Polytechnique Montréal
languagesFrench, English
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Github Skills (55)

observability10
sqlite-database10
kibana10
elasticsearch10
elastic10
visualizations10
trident9
sqlite8
raspberry-pi8
database8
home-automation8
python8
3d-printer8
csharp8
sd-card8

Programming languages (6)

C#TypeScriptShellC++CPython

Github contributions (5)

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This tool extracts useful information from Unity asset bundles and stores the information in an SQLite database.
Contributions:21 commits, 6 PRs, 32 pushes in 3 years 3 months
unity-assetsqlitecsharpunityasset
faelenor/dRonin

Mar 2016 - Apr 2016

Contributions:6 pushes, 1 branch in 29 days
flightflight-controllercontroller
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Francis Pagé - Software Developer at Audiokinetic