Francis Pagé is a seasoned software developer with over two decades in the video game industry, specializing in profiling, performance optimization, and hunting down obscure bugs across consoles and online services. He has helped ship multiple AAA titles at Ubisoft and later translated that hands-on game-engine and networking experience into a client-facing consultancy at Unity, where he created UnityDataTools—a widely adopted suite for project data analysis. Currently on the Wwise core team at Audiokinetic, he continues to blend low-level systems insight with customer-focused problem solving to deliver robust tooling and features. Comfortable across C++, Python and firmware work, Francis thrives where complex systems meet real-world constraints, from matchmaking at massive scale to cross-platform performance tuning. Colleagues rely on him not only for answers but for the right questions that drive product and platform improvements.
11 years of coding experience
21 years of employment as a software developer
Master of Engineering (M.Eng.) Computer Engineering, Master of Engineering (M.Eng.) Computer Engineering at Polytechnique Montréal
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