Francisco Barragán

Software Engineer at Electronic Arts (EA)

Alcorcón, Community of Madrid, Spain
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Summary

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Senior
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Top School
Francisco Barragán is a backend-focused software engineer with 10 years of experience building performant C++ and C# systems, now contributing to live services at Electronic Arts after roles at Unit4 and Orbital Critical Systems. He has a strong background in simulation and tools development for complex domains—creating airport simulation software, Autodesk Maya plugins, and internal modeling tools—bridging engineering and 3D art workflows. Comfortable across languages (C++, C#, Python, PHP) and full development lifecycles, he pairs pragmatic problem-solving with a “lazy but hardworking” ethos that drives automation and efficiency. Based in Alcorcón (Madrid), he holds a Computer Science degree from Universidad de Granada and brings practical experience turning proprietary formats and artist needs into reliable production tooling.
code10 years of coding experience
job5 years of employment as a software developer
bookBachelor's in computer science, Computer science, Bachelor's in computer science, Computer science at Universidad de Granada
bookB1, Escuela Oficial de Idiomas, B1, Escuela Oficial de Idiomas at Cambridge College

Github contributions (5)

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11Afro11/11Afro11.github.io

Nov 2020 - Nov 2021

Contributions:200 pushes, 1 branch in 11 months
11Afro11/Subir-Bajar

Jan 2016 - Mar 2016

Contributions:11 commits, 11 pushes, 1 branch in 1 month
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Francisco Barragán - Software Engineer at Electronic Arts (EA)