Summary
Francisco Barragán is a backend-focused software engineer with 10 years of experience building performant C++ and C# systems, now contributing to live services at Electronic Arts after roles at Unit4 and Orbital Critical Systems. He has a strong background in simulation and tools development for complex domains—creating airport simulation software, Autodesk Maya plugins, and internal modeling tools—bridging engineering and 3D art workflows. Comfortable across languages (C++, C#, Python, PHP) and full development lifecycles, he pairs pragmatic problem-solving with a “lazy but hardworking” ethos that drives automation and efficiency. Based in Alcorcón (Madrid), he holds a Computer Science degree from Universidad de Granada and brings practical experience turning proprietary formats and artist needs into reliable production tooling.
10 years of coding experience
5 years of employment as a software developer
Bachelor's in computer science, Computer science, Bachelor's in computer science, Computer science at Universidad de Granada
B1, Escuela Oficial de Idiomas, B1, Escuela Oficial de Idiomas at Cambridge College