Senior Principal Gameplay Engineer at The Believer Company
Dallas, Texas, United States
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Summary
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Senior
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Top School
Francisco García is a Senior Principal Gameplay Engineer based in Dallas with 13 years of experience designing and shipping advanced animation, locomotion, and core gameplay systems for AAA titles. He has progressed from crafting AI and character control at Rockstar to implementing diverse gameplay features at Naughty Dog and leading animation systems and engineering teams at The Initiative. Known for blending deep technical craftsmanship with leadership, he sets direction for complex systems while remaining hands-on in animation and character mechanics. His background includes building AI from scratch on indie projects and contributing to major releases like GTA V, Red Dead Redemption 2 and The Last of Us Part II, demonstrating both versatility and high-stakes delivery. Francisco’s cross-country academic path and steady rise through technical lead roles hint at a learner’s mindset and an ability to translate research-level concepts into playable, polished experiences.
13 years of coding experience
10 years of employment as a software developer
MSc Computer Engineering, MSc Computer Engineering at Universidad de Granada
Máster en desarrollo de videojuegos Computer Engineering, Máster en desarrollo de videojuegos Computer Engineering at Universidad Complutense de Madrid
MSc Computer Engineering, MSc Computer Engineering at Brunel University of London
MSc Computer Engineering, MSc Computer Engineering at Universidad Politécnica de Madrid
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Francisco García - Senior Principal Gameplay Engineer at The Believer Company