Summary
Francisco Mabres is a Solution Architect with 11 years of hands-on experience designing and delivering cross-platform systems, from embedded automotive AOSP builds to cloud-native interactive products. He leads small teams (3–6 engineers) and blends practical architecture with a developer-first mindset, emphasizing readable, efficient code and automated quality practices. His background spans Unity3D game development, mobile (native Android/Kotlin), full-stack TypeScript (React, NestJS), and low-level C++/JNI work—evidencing a rare mix of real-time graphics, embedded systems, and cloud integration. At Fisher & Paykel he drove a Bluetooth LE-enabled, visual programming experience for device drives and introduced a reusable headless React design system across the company. Self-taught and curious, he often builds developer-facing tools and frameworks to scale knowledge transfer and accelerate teammates. He’s also passionate about videogame development and maintains that drive-time creativity informs his engineering approach.
11 years of coding experience
16 years of employment as a software developer
Virtual simulations and VideoGames, Technician., Computer Software Engineering, Virtual simulations and VideoGames, Technician., Computer Software Engineering at IES Siglo XXI
English, Spanish