Francisco Morales is an architect-turned-developer with six years of cross-disciplinary experience blending building conservation and digital tools. Holding a master’s in audit and repair of buildings from Universidad de Sevilla and an architecture degree from Granada, he applies structural thinking to software problems, particularly in 3D graphics and tooling. He contributes as a full-stack developer to the popular TexTools Blender add-on, improving UV mapping, texel-density features, multi-object workflows and UI refinements. Based in Almería, Francisco pairs practical construction knowledge with CG artistry and web development experience, offering a rare combination of hands-on architectural insight and open-source tooling expertise.
6 years of coding experience
1 year of employment as a software developer
University of Seville
Architecture, Architecture at Universidad de Granada
TexTools is a UV and Texture tool set for 3dsMax created several years ago. This open repository will port in time several of the UV tools to Blender in python. For more information on TexTool's tools and features see: http://renderhjs.net/textools/blender
Contributions:3 commits, 2 PRs, 3 pushes in 10 months
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