Francisco Morales

Almeria, Andalusia, Spain
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Summary

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Francisco Morales is an architect-turned-developer with six years of cross-disciplinary experience blending building conservation and digital tools. Holding a master’s in audit and repair of buildings from Universidad de Sevilla and an architecture degree from Granada, he applies structural thinking to software problems, particularly in 3D graphics and tooling. He contributes as a full-stack developer to the popular TexTools Blender add-on, improving UV mapping, texel-density features, multi-object workflows and UI refinements. Based in Almería, Francisco pairs practical construction knowledge with CG artistry and web development experience, offering a rare combination of hands-on architectural insight and open-source tooling expertise.
code6 years of coding experience
job1 year of employment as a software developer
bookUniversity of Seville
bookArchitecture, Architecture at Universidad de Granada
languagesEnglish
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Github Skills (8)

mesh10
python10
addon10
uv-mapping10
user-interface8
interface-design8
ui-design8
3d-models7

Programming languages (2)

C++Python

Github contributions (5)

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franMarz/TexTools-Blender

Jan 2021 - Dec 2021

TexTools is a UV and Texture tool set for 3dsMax created several years ago. This open repository will port in time several of the UV tools to Blender in python. For more information on TexTool's tools and features see: http://renderhjs.net/textools/blender
Contributions:3 commits, 2 PRs, 3 pushes in 10 months
pythonblender3dsmaxtextoolstexture
franMarz/tissue

May 2021 - Jul 2021

Tissue - Blender's add-on for computational design
Contributions:2 PRs, 2 pushes in 1 month
blendertissuecomputer-graphicsscientific-computingcomputational-design
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Francisco Morales