Summary
Francisco Sciaraffia is a Senior Technical Artist based in Turin, Italy, with over a decade of experience specializing in large open-world production for PC and consoles. He blends hands-on tools programming (C++, Blueprints, Python) with procedural workflows in UE4/UE5—World Partition, Data Layers, Level Instances and PCG—to streamline iteration and performance across platforms including PS4/PS5 and Xbox. His credits include co-development and optimization on major titles like Hogwarts Legacy, The Cycles: Frontier, and Dune: Awakening, and recent work generating non-destructive open worlds for unannounced AAA projects. A former indie developer and Epic Mega Grant recipient, he brings an indie maker’s pragmatism to AAA-scale pipelines, often focusing on runtime procedural systems and content optimization. Known for improving build and profiling workflows, he frequently ships bespoke tools that shorten development loops and reduce technical debt.
10 years of coding experience
8 years of employment as a software developer
English, Spanish, Italian