Summary
François Detemmerman is a Lead Architect based in Paris with a decade of experience designing and shipping gameplay systems at Ubisoft, currently steering architecture for an unannounced title. He progressed from gameplay programmer roles on Ghost Recon Wildlands and Breakpoint to gameplay architect and now leads cross-disciplinary technical design, optimization and world-building efforts. Comfortable in C++ and Unreal Engine workflows, he has a track record owning multiplayer, AI, spawning and stability challenges on AA- and AAA-scale projects. Trained in computer science with a fine arts background in drawing, he brings both rigorous engineering and an eye for game feel and UX to technical decisions. Colleagues would describe him as a pragmatic problem-solver who translates design intent into performant, maintainable systems.
10 years of coding experience
7 years of employment as a software developer
Bachelor's degree, Computer Science, Grande Distinction, Bachelor's degree, Computer Science, Grande Distinction at Haute Ecole 'Léonard de Vinci', Bruxelles
Bachelor of Fine Arts (BFA), Drawing, Bachelor of Fine Arts (BFA), Drawing at Ecole de recherche Graphique
French, English, Dutch