François Gutherz is a research-focused software engineer and PhD candidate blending 12 years of hands-on experience in real-time 3D, rendering and shader development with a strong background in fine arts and computer science. As former CTO and project lead at HARFANG®3D he led SDK and studio editor delivery, co-wrote patents, and championed open-source tooling for visual-oriented coding in Python, Lua and C. His work spans production pipelines from Renderman shader stacks to autostereoscopic and HUD demonstrators for automotive clients, and more recently experiments with generative AI and Ollama-driven pipelines. Based in Orléans, he combines artistic sensibility with low-level coding skills—an unusual mix that informs both visual fidelity and efficient runtime systems. Active in demomaking and interactive 3D, he brings research-grade curiosity to applied projects, bridging academic aesthetics and industrial delivery.
12 years of coding experience
7 years of employment as a software developer
Doctorat en Arts et Technologies de l’Image (en cours), Doctorat en Arts et Technologies de l’Image (en cours) at Université Paris 8
Lycee Joffre - Montpellier
+2 fine arts photo computer graphics video, +2 fine arts photo computer graphics video at Orléans School of Art and Design
+2 C/C++/ASM/Fortran/Cobol, +2 C/C++/ASM/Fortran/Cobol at Université Paris Cité
Contributions:1 release, 24 pushes, 1 branch in 3 years 6 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.