Francois Paquette

Founder & CEO at PocketWare Studios

Montreal, Quebec, Canada
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Summary

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Senior
🎓
Top School
Francois Paquette is a founder and CEO with two decades of game development expertise and eight years focused on leading full-stack AI/ML and digital twin projects from Montreal. He combines deep C++/Unreal Engine experience with modern web and native stacks (SvelteKit, React Native, TypeScript, Go) and cloud orchestration (AWS, Kubernetes, SST/CDK) to deliver production-ready prototypes and scalable backends. Previously a lead programmer at Ubisoft, he shipped real-time destruction, asset pipelines and physics systems across major AAA titles, bringing studio-scale engineering discipline to startups. He also co-founded a health-tech venture, applying the latest tooling and serverless patterns to medical workflows. Comfortable across Swift/SwiftUI, Python, and CI/CD, he bridges game-engine performance work and web-native productization. Notably, he builds playful digital experiences that make complex 3D data consumable on any device, blending technical rigor with design-minded execution.
code8 years of coding experience
job19 years of employment as a software developer
bookBachelor Electrical Engineering, Bachelor Electrical Engineering at École de technologie supérieure
bookCollege Diploma Electronics, College Diploma Electronics at College Montmorency
languagesSpanish, French, English
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Github Skills (68)

browser10
serverless-offline10
voice10
serverless-plugin10
nodejs10
webrtc10
screensharing10
peer-connection10
peerjs10
editor9
javascript9
peer-to-peer9
visual-studio9
p2p9
webpack-plugin9

Programming languages (3)

TypeScriptJavaJavaScript

Github contributions (5)

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Phrensoua/mui-phone-number

Aug 2022 - Mar 2023

Contributions:3 reviews, 6 commits, 3 PRs in 6 months
socket.io client plugin for Unreal Engine 4
Contributions:2 PRs, 3 pushes in 1 year 8 months
unreal-enginesocketsocket-iounrealplugin
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Francois Paquette - Founder & CEO at PocketWare Studios