Francois Paquette is a founder and CEO with two decades of game development expertise and eight years focused on leading full-stack AI/ML and digital twin projects from Montreal. He combines deep C++/Unreal Engine experience with modern web and native stacks (SvelteKit, React Native, TypeScript, Go) and cloud orchestration (AWS, Kubernetes, SST/CDK) to deliver production-ready prototypes and scalable backends. Previously a lead programmer at Ubisoft, he shipped real-time destruction, asset pipelines and physics systems across major AAA titles, bringing studio-scale engineering discipline to startups. He also co-founded a health-tech venture, applying the latest tooling and serverless patterns to medical workflows. Comfortable across Swift/SwiftUI, Python, and CI/CD, he bridges game-engine performance work and web-native productization. Notably, he builds playful digital experiences that make complex 3D data consumable on any device, blending technical rigor with design-minded execution.
8 years of coding experience
19 years of employment as a software developer
Bachelor Electrical Engineering, Bachelor Electrical Engineering at École de technologie supérieure
College Diploma Electronics, College Diploma Electronics at College Montmorency
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Francois Paquette - Founder & CEO at PocketWare Studios