François Paradis

Technical Architect at Ubisoft Quebec City

Quebec, Canada
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Summary

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Senior
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Top School
François Paradis is a Technical Architect with 12 years at Ubisoft Quebec City, bringing deep expertise in tools programming, narrative systems, and production pipelines for AAA games. He has led technical teams and delivered tools for non-linear cinematic dialogue and progression systems on titles like Assassin's Creed Odyssey and Syndicate, bridging design intent and robust engineering. Trained as a theoretical physicist (M.S., Université Laval), he pairs analytical rigor with a penchant for crafting compelling interactive narratives and developer workflows. Now shaping architecture across teams, he quietly excels at turning complex narrative requirements into scalable, production-ready tooling that empowers writers and designers.
code12 years of coding experience
job13 years of employment as a software developer
bookM.S., Theoretical Physics, M.S., Theoretical Physics at Université Laval

Github contributions (2)

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fparadis2/mox

Mar 2014 - Feb 2018

Contributions:277 commits, 118 pushes, 3 branches in 4 years
fparadis2/EmuScraper

Feb 2015 - Feb 2015

Contributions:1 push in 1 day
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François Paradis - Technical Architect at Ubisoft Quebec City