Summary
François Paradis is a Technical Architect with 12 years at Ubisoft Quebec City, bringing deep expertise in tools programming, narrative systems, and production pipelines for AAA games. He has led technical teams and delivered tools for non-linear cinematic dialogue and progression systems on titles like Assassin's Creed Odyssey and Syndicate, bridging design intent and robust engineering. Trained as a theoretical physicist (M.S., Université Laval), he pairs analytical rigor with a penchant for crafting compelling interactive narratives and developer workflows. Now shaping architecture across teams, he quietly excels at turning complex narrative requirements into scalable, production-ready tooling that empowers writers and designers.
12 years of coding experience
13 years of employment as a software developer
M.S., Theoretical Physics, M.S., Theoretical Physics at Université Laval