François Vaillancourt

Programmeur Gameplay at Red Barrels

Pointe-des-Cascades, Quebec, Canada
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Summary

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Senior
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Top School
François Vaillancourt is a gameplay programmer with 11 years in the games industry, currently crafting player-facing systems at Red Barrels after roles at Ubisoft, THQ and Behaviour Interactive. He specializes in 3C (camera, character, controls) design and implementation, with deep C++ and C# experience and a background in rendering (OpenGL/GLSL, DirectX/HLSL) and tooling. His career spans prototype work, system refactors (gameplay, AI, animation) and production tools, demonstrating a knack for turning design needs into robust, maintainable code. Comfortable across databases and web technologies as well, he brings both engine-level expertise and practical tooling experience to ship polished gameplay. An early focus on camera tools and dynamic audio systems hints at a practical, systems-minded approach to emergent player interactions.
code11 years of coding experience
job5 years of employment as a software developer
bookBachelor's degree, Computer Programming, Bachelor's degree, Computer Programming at Université de Sherbrooke
bookDEC, Informatique de gestion, DEC, Informatique de gestion at Collège Gérald-Godin
languagesFrench, English

Programming languages (1)

JavaScript

Github contributions (5)

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Contributions:47 pushes in 14 days
DarkGizmo/GGJ2025

Jan 2025 - Jan 2025

Contributions:35 pushes, 1 branch in 7 days
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François Vaillancourt - Programmeur Gameplay at Red Barrels