Summary
François Vaillancourt is a gameplay programmer with 11 years in the games industry, currently crafting player-facing systems at Red Barrels after roles at Ubisoft, THQ and Behaviour Interactive. He specializes in 3C (camera, character, controls) design and implementation, with deep C++ and C# experience and a background in rendering (OpenGL/GLSL, DirectX/HLSL) and tooling. His career spans prototype work, system refactors (gameplay, AI, animation) and production tools, demonstrating a knack for turning design needs into robust, maintainable code. Comfortable across databases and web technologies as well, he brings both engine-level expertise and practical tooling experience to ship polished gameplay. An early focus on camera tools and dynamic audio systems hints at a practical, systems-minded approach to emergent player interactions.
11 years of coding experience
5 years of employment as a software developer
Bachelor's degree, Computer Programming, Bachelor's degree, Computer Programming at Université de Sherbrooke
DEC, Informatique de gestion, DEC, Informatique de gestion at Collège Gérald-Godin
French, English