Summary
Frank Bruzzese is a software engineer with 11 years of experience building performant applications across C++, C#, Java and modern web stacks, currently contributing at Riot Games. He brings a blend of backend systems and front-end expertise from a long tenure at Kronos, where he helped deliver HTML5 cloud innovations and improved build performance by roughly 40% during an early engineering internship. Comfortable in both large and small teams, Frank specializes in debugging, problem analysis, and project planning while maintaining a focus on the gaming and simulation domain from his dual academic background in Gaming/Simulation and Interactive Media. Based in Atkinson, New Hampshire, he pairs hands-on engineering with a practical sense for production tooling and migration paths that reduce friction and accelerate delivery.
11 years of coding experience
8 years of employment as a software developer
Bachelor of Science, Interactive Media and Game Development, Bachelor of Science, Interactive Media and Game Development at Worcester Polytechnic Institute
Bachelor of Science, Gaming, Simulation and Robotics, Bachelor of Science, Gaming, Simulation and Robotics at Daniel Webster College