Frank Force is a veteran game developer and owner of Frank Force Games with 7 years of recent focused experience in tiny, performant JavaScript games and engines, and two decades overall shipping console and PC titles. Based in Austin, he blends full-stack web skills with low-bytecode creativity—authoring the LittleJS engine, winning Best Illusion of the Year for Dual Axis Rotation, and multiple js13k/JS1024 competitions. He contributes to open-source tooling and community resources (notably js13kGames and LittleJS), implements debugging and core-engine features, and curates lightweight web game assets and tutorials. Known as a generative artist and tiny-code specialist, he also builds music-driven experiences and an open sound-effect generator, reflecting a unique intersection of audio, art, and gameplay. Colleagues describe him as a pragmatic technical lead who moves between engine internals and playful prototypes, with a Zen-Buddhist, cat-friendly approach to craft.
7 years of coding experience
13 years of employment as a software developer
BS Computer Science, BS Computer Science at Rochester Institute of Technology
LittleJS is the tiny fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
Role in this project:
Full-stack Developer
Contributions:33 releases, 5 reviews, 351 commits in 1 year 3 months
Contributions summary:Frank contributed to the engine by implementing debug features, including a debug overlay and debug primitive rendering. They also worked on name reworks and other clean-up tasks, such as merging branches. The commits demonstrate the user's focus on building and maintaining the core functionality of the engine and associated examples.
Best Illusion of The Year 2019 - First Place Winner
Role in this project:
Front-end Developer
Contributions:19 commits, 1 PR, 18 pushes in 2 years 1 month
Contributions summary:Frank primarily focused on developing the front-end interface for the "Dual Axis Rotation Illusion" project. Their contributions included modifying the HTML structure, adding interactive elements like radio buttons and checkboxes, and updating the JavaScript code for controlling the illusion's behavior. The user also made changes to the CSS styling for the canvas element. Furthermore, they added a GitHub corner to the project and fixed some broken links.
placeillusionwinneroptical
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