Frank Tinsley

Technical Artist Onsite At Meta at Insight Global

Portland, Oregon, United States
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Summary

👤
Senior
🎓
Top School
Frank Tinsley is a seasoned technical artist and software developer with over a decade of experience building immersive 2D, 3D, and XR experiences using Unity and C#. Currently onsite at Meta working on real-time avatar interactivity, he also independently develops a platform for generative creative graphics. His background spans runtime engineering, backend services, and cross-runtime AR tooling—he authored an API-neutral ARX format and implemented wide Spark AR Studio file support while at Camera IQ. Frank blends hands-on engine-level programming with creative systems and educational work, having created tutorials and curriculum to grow the next generation of AR creators. Based in Portland, he pairs deep practical experience across languages (C#, JavaScript, Java, Go) with a passion for evolving game-engine tools into mainstream creator platforms.
code10 years of coding experience
job12 years of employment as a software developer
bookArts and Communications Magnet Academy
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Stackoverflow

Stats
23reputation
1kreached
0answers
1question
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Github Skills (40)

nintendo-ds10
sega10
get-started10
snk10
catalyst10
genesis10
sony10
sega-genesis10
nintendo10
nintendo-3ds10
tvos10
gameboy10
nes-emulator10
megadrive10
nes10

Programming languages (4)

C++CGoSwift

Github contributions (5)

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franktinsley/Throwable

Apr 2016 - Aug 2017

Contributions:20 commits, 19 pushes, 1 branch in 1 year 4 months
cameraiq/goffmpeg

Jun 2020 - Jun 2020

FFMPEG wrapper written in GO
Contributions:2 releases, 4 PRs, 9 pushes in 1 day
golangffmpegffmpeg-wrapper
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Frank Tinsley - Technical Artist Onsite At Meta at Insight Global