Frank Tinsley is a seasoned technical artist and software developer with over a decade of experience building immersive 2D, 3D, and XR experiences using Unity and C#. Currently onsite at Meta working on real-time avatar interactivity, he also independently develops a platform for generative creative graphics. His background spans runtime engineering, backend services, and cross-runtime AR tooling—he authored an API-neutral ARX format and implemented wide Spark AR Studio file support while at Camera IQ. Frank blends hands-on engine-level programming with creative systems and educational work, having created tutorials and curriculum to grow the next generation of AR creators. Based in Portland, he pairs deep practical experience across languages (C#, JavaScript, Java, Go) with a passion for evolving game-engine tools into mainstream creator platforms.
Contributions:2 releases, 4 PRs, 9 pushes in 1 day
golangffmpegffmpeg-wrapper
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Frank Tinsley - Technical Artist Onsite At Meta at Insight Global