Franky Nines is a founder and creative director with 10 years of experience building products at the intersection of art, technology, and Web3 from Las Vegas. He has launched and sustained multiple companies and products—most recently MegaVolt Corp/SupDucks—combining hands-on art direction, UX/product design, and team leadership. His background includes product direction roles at Dapper Labs and Pillar where he bridged concept, prototype, and engineering for blockchain-native experiences like NBA Top Shot and Cheeze Wizards. Earlier work founding and scaling mobile-first studios yielded viral consumer apps and over 10 million downloads, showing a rare blend of creative IP development and growth-focused product execution. He’s pragmatic about running a business—having built orgs, pipelines, and automated production—and brings a designer’s eye to technical constraints and validation metrics. Colleagues describe him as equal parts artist and product operator who turns cultural ideas into scalable digital experiences.
10 years of coding experience
7 years of employment as a software developer
B.A, Web Design and Interactive Media, B.A, Web Design and Interactive Media at The Art Insitute of California - San Francisco
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