Frans Elliott

Software Engineer at Amazon Web Services (AWS)

Savage, Minnesota, United States
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Summary

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Senior
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Top School
Frans Elliott is a versatile software engineer with 11 years of experience bridging embedded systems, industrial automation, and web development, currently building software at AWS. With a BE in Electrical Engineering and deep roots in robotics, he has shipped control software for factory automation at Seagate and modernized CI/CD practices across his division. He contributed backend gameplay and engine improvements to the notable open-source FreeSpace 2 project, demonstrating comfort with low-level mechanics and complex simulation code. Earlier work at the University of Minnesota shows strong ops/automation instincts—he consolidated server configurations with Ansible and created a VM-based development workflow still in use. Based in Savage, MN, Frans blends hardware-aware engineering with cloud-scale software practices and a persistent enthusiasm for robots.
code10 years of coding experience
job5 years of employment as a software developer
bookBachelor of Engineering (BE), Electrical and Electronics Engineering, 3.3, Bachelor of Engineering (BE), Electrical and Electronics Engineering, 3.3 at University of Minnesota
bookHigh School Diploma, N/A, 3.9 GPA, High School Diploma, N/A, 3.9 GPA at Mahtomedi Senior High School
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Github Skills (8)

space10
c-language10
game-development10
cprogramming-language10
game-engine10
game-dev10
algorithms8
algorithm8

Programming languages (7)

TypeScriptC#JavaC++PHPLuaPython

Github contributions (5)

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Origin Repository for SCP FreeSpace 2 Open
Role in this project:
userBack-end Developer
Contributions:6 commits, 3 PRs, 10 comments in 1 year 9 months
Contributions summary:Frans primarily focused on modifying the game's backend code, specifically related to weapon shockwave mechanics, including damage calculations and the interaction with huge and supercap ships. They implemented a mod table option to control the behavior of weapon shockwaves regarding damage to big ships, and refactored the subsystem bounding box code. They also modified code related to the targeting reticle and projection calculations. These changes suggest the user was responsible for core gameplay mechanics and game engine modifications.
freespacescp
fjelliott/fs2open.github.com

Jun 2015 - Apr 2020

Origin Repository for SCP FreeSpace 2 Open
Contributions:18 pushes, 12 branches in 4 years 10 months
freespacescp
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Frans Elliott - Software Engineer at Amazon Web Services (AWS)